#ifndef CONFIG_H
#define CONFIG_H

#include <SFML/Config.hpp>

namespace Config
{
// Graphics settings
static const sf::Uint32 kFps            = 60;
static const sf::Int32  kWindowWidth    = 1280;
static const sf::Int32  kWindowHeigth   = 720;
static const sf::Int32  kWindowBpp      = 32;
static const sf::Int32  kSpriteSize     = 32;
static const char*      kTexturePath    = "resources/player.png";

// Player settings
static const float  kPlayerMaxSpeed     = 100.f;    // pixels / second
static const float  kPlayerAcceleration = 50.f;     // pixels / second^2
static const float  kPlayerSpeedFalloff = 500.f;    // pixels / second^2
}

#endif // CONFIG_H
